Audio

The future business of games

1 Jul 2007
Description

If film was the medium of the 20th Century and games the medium of the 21st, how do we bring together the best elements of these two monoliths of entertainment?

This half hour presentation concentrates on games trends, the complexity of the business and the hierarchy of market dictating what gets made. If film was the medium of the 20th Century and games the medium of the 21st, how do we bring together the best elements of these two monoliths of entertainment?

The next generation of games will rely on story, narrative and character development to immerse users inside the experience so that they are living the story. What skills do the creators of these media experiences need to develop compelling content for the future?

Publication Details
Published year only: 
2007
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