Edited by the Institute for Social Research, Swinburne University of Technology

Energy account, Australia, 2006-07

03 July 2009Australia's total energy use has increased by 15% over the last six years, according to this report. Manufacturing, along with the electricity, gas and water industries were the largest domestic energy users (around one-third each), while households made up a further 12 per cent.

Over half of household energy use was on fuels such as petrol, diesel and LPG, about one quarter was on electricity, and the remainder on products such as natural gas, biomass and solar.

In its first attempt at presenting both physical and monetary aspects of energy use, the ABS found that the manufacturing industry was the largest user of electricity in 2004-05 at 313 petajoules (86.9 billion kilowatt hours), with an experimental value of $3,585m, while households used 215 petajoules (59.7 billion kilowatt hours), with an experimental value of $7,818m.

The gap between Australia's production and consumption of petroleum continues to grow. In the six years to 2006-07, crude oil production fell 21 per cent; exports of crude oil and refined products fell 31 per cent, while imports grew by 35 per cent.

Despite increases in the supply of renewable energy products, renewables such as hydroelectricity, wood biomass, wind and solar made up just over one per cent of Australia's total energy production in 2006-07.

Energy intensity in mining has doubled over the last 30 years due to a number of factors, including a shift towards more open-cut mining. In contrast, there have been large decreases in energy intensity in other industries, such as construction (74%) and transport (50%).

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Noticeboard

16 February 2010

RMIT University in Melbourne runs a degree program where groups of
communication research‐trained students work on a communication research
project for a not‐for‐profit client.

23 June 2009

The National Household Consumption Survey is open to all Australian residents until 30 June 2009.

17 June 2009

Mission H2o, an online game themed around water conservation and developed by Swinburne University students and staff, has received two prestigious design awards.