Storytelling in new media: The case of alternate reality games, 2001–2009

02 July 2009This paper presents five Alternate Reality Game (ARG) case studies which reveal common features and mechanisms used to attract and retain diverse players, to create task-focused communities and to solve problems collectively. Voluntary, collective problem solving is an intriguing phenomenon wherein disparate individuals work together asynchronously to solve problems together. ARGs also take advantage of the unique features of new media to craft stories that could not be told using other media.

Noticeboard

10 February 2012

The Attorney-General, the Hon Nicola Roxon MP, has announced the appointment of Professor Jill McKeough as Commissioner in charge of the ALRC’s Inquiry into Copyright Law.

20 December 2011

Arts Minister Simon Crean has announced an independent review of the Australia Council for the Arts ahead of the development of the nation's first National Cultural Policy in almost 20 years.

15 December 2011

We live in a 'wired society'. But how much are people affected by mental illness included in this? Does social media increase isolation or help people overcome it?