Edited by the Institute for Social Research, Swinburne University of Technology

Storytelling in new media: The case of alternate reality games, 2001–2009

02 July 2009This paper presents five Alternate Reality Game (ARG) case studies which reveal common features and mechanisms used to attract and retain diverse players, to create task-focused communities and to solve problems collectively. Voluntary, collective problem solving is an intriguing phenomenon wherein disparate individuals work together asynchronously to solve problems together. ARGs also take advantage of the unique features of new media to craft stories that could not be told using other media.

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16 February 2010

RMIT University in Melbourne runs a degree program where groups of
communication research‐trained students work on a communication research
project for a not‐for‐profit client.

14 January 2010

The National Prison Book Program provides prisoners with free reading materials. Our aim is to provide books to prisoners and enhance prison library and educational services.

13 January 2010

ACCAN is establishing an Independent Grants Panel (‘the Panel’) to make recommendations about the allocation of Grants. We are calling for Expressions of Interest to join the Panel which has three (3) positions available.