Latest Research

This study examined the impact of approaches to wagering marketing, including inducements, on vulnerable adults. Findings from the study show that wagering advertisements and inducements increase betting expenditure. 

Research report
15 Aug 2018

This research examined the effects of ‘push marketing’ – direct promotional messages such as text messages, emails and phone calls – on wagering operators’ account-holders.

Research report
15 Aug 2018

This interim report presents the committee's findings and conclusions about the effect of red tape on child care (childcare inquiry).

Report
15 Aug 2018

The government wants to simplify the way the ETS works for forestry participants, increase afforestation and enable more flexibility in the scheme rules to support the right trees being planted, in the right place, for the right purpose. There are opportunities to improve the ETS settings for forestry participants so that the scheme better incentivises new forests to be planted.

Discussion paper
14 Aug 2018

While the Australian community benefits from the production of nuclear medicine and nuclear research activities, there is also a responsibility to safely manage the associated radioactive waste products from its generation. The process for finding a permanent solution for storing and disposing of Australia's radioactive waste began in the 1970s and is ongoing.

Report
14 Aug 2018

This report highlights the corruption vulnerabilities associated with employment practices across the Victorian public sector and alerts public sector agencies to opportunities to strengthen their systems and practices to mitigate those vulnerabilities.

Report
14 Aug 2018

This publication presents information on vocational education and training (VET) undertaken by school students as part of their senior secondary certificate of education.

Report
14 Aug 2018

This report details a program of research devised to address the VRGF questions about free‐to‐play mobile apps that mimic traditional gambling games. Although these products do not involve winning real money, they can involve winning free play‐time and thus replicate a critical element of real EGMs, where time‐ on‐machine is one of the main motivations for seeking wins.

Research report
14 Aug 2018