Uses and gratifications of social games: blending social networking and game play

06 July 2011This study applied a uses and gratifications approach to investigate social games — the game applications integrated in social networking platforms. Users’ expected social gratifications and game gratifications from playing social games were examined. The investigation focused on three dimensions of game play: frequency, duration, and engagement of game activities. A hierarchical regression analysis found that social interaction and diversion are positive predictors of game play. Results suggest that there is a distinctly social aspect to social games that reflects their social networking characteristics. Social games should be described as social media rather than as just one category of online computer games.

Noticeboard

03 May 2012

Strengthen our voice - take part in the Australian Community Sector Survey

There's just under two weeks to go for Victoria's community sector organisations to help us provide an authentic snapshot of the state of demand for services in the state.

22 March 2012

The Attorney-General's Department has launched a new inquiry to explore the scope for reforming Australian contract law. There will be a three-month consultation period.

08 March 2012

Women's Health Victoria (WHV) is a statewide women's health promotion, information and advocacy organisation, working with policy makers and health professionals to influence and inform health policy and service delivery.

The online survey is open to anyone who has used WHV's services, resources, or websites in the past 12 months. It covers: WHV publications, professional training, The Index database of gendered statistics, WHV Clearinghouse, BreaCan Service (supporting people diagnosed with breast or gynaecological cancer), capacity building, member services, and more.