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| The uses of multimedia: three digital literacy case studies |
09 October 2008We identify some tensions between formal education and informal learning in the uses of popular literacy since the nineteenth century, in order to argue for a ?demand-led? model of education in digital literacy. We go on to analyse three case studies ? digital storytelling, the Flickr photosharing site and the MMOG (massively multiplayer online game) Fury ? to discuss issues arising from demand-led learning, which requires a procedural (not propositional) model of knowledge, a vernacular and informal model of creativity, and a ?navigator? and entrepreneurial model of consumer agency. In light of these examples, the article raises the question of how digital literacy can and should be taught.
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