Creative workforce

Data portal

12 Jul 2018

The Electorate Profiles online resource is the latest addition to the Australia Council's strong body of research about the arts, which is publicly available on the Arts Nation research hub. This new interactive resource provides information on arts and culture in each of Australia’s 150...

Research report

30 Jun 2018

The creative economy is a vital and growing engine of growth and employment in many countries. It spans sectors such as advertising, broadcasting, architecture, arts, crafts, design, fashion, gastronomy, music, publishing, theatre and technology. They are becoming a key force in entrepreneurship and innovation, helping...

Research report

24 Jun 2018

Quantitative analysis of existing cultural and creative industry data for Tasmania.

Research report

24 Jun 2018

A qualitative analysis of the cultural and creative industry sector in Tasmania.

Report

5 Mar 2018

The Regional Arts Fund (RAF) is a devolved Australian Government program that supports sustainable cultural development in regional and remote Australia. This report describes the impact the fund has had on regional artists, arts organisations and communities between 2012-2016.

Book

22 Feb 2018

This book provides a wide-ranging exploration of contemporary craft production, situating practices of amateur and professional making within a wider creative economy.

Report

15 Feb 2018

Creative Nation uses official, open and web data to map the creative industries in the United Kingdom, their evolution, contribution to local economic development, the strength of their support ecosystems - including research and informal networking - and their connections with each other.

Commentary

9 Feb 2018

Australian creators struggle to understand copyright law and how to manage it for their own projects. Indeed, a new study has found copyright law can act as a deterrent to creation, rather than an incentive for it.

Research report

Report prepared for the Australian Digital Alliance (ADA)
6 Feb 2018

This study looks at how a sample of Australian creators understand, use and manage copyright law when they want to incorporate copyrighted material into their work. It focuses particularly on creators’ licensing practices and their employment of copyright exceptions (fair dealing).

Report

18 Jan 2018

The Australian Government notes the report by the Environment and Communications References Committee (the Committee) Game on: more than playing around .

The Government has also responded to the Senate Economics References Committee’s report on the Inquiry into Australia’s Innovation System. In its response,...

Research report

6 Nov 2017

Provides an overview of China’s visual arts, live entertainment, film and video, video games and VR/AR sectors.

Research report

A study on the economy of culture in the digital age : final report - Study
30 May 2017

Cultural and creative sectors have become well established as important assets in strengthening Europe’s economic structure and maintaining its competitiveness in the global economy. This study maps the different value chains for visual arts, performing arts, cultural heritage, artistic crafts, book publishing, music, film, TV...

Blog post

30 Oct 2016

From ‘creative industries’ to ‘creative economy’ – how the idea of creative industries and the creative economy has changed in the last 20 years.

Research report

12 Oct 2016

This report looks at the innovative instruments which can facilitate access to finance for the cultural and creative sectors. Such instruments need to be part of well-functioning and efficient financial ecosystems.

Research report

13 Jul 2016

International trade in creative industries showed sustained growth in the last decade. The global market for traded creative goods and services totaled a record $547billion in 2012, as compared to $302 billion in 2003.

Research report

18 May 2016

This study investigates emerging roles in social media work across a range of professions and organisations, and the transforming media and communications environment associated with digital technologies, big data and social media platforms. We use the umbrella term ‘social media industries’ to point to the...

Research report

1 May 2016

Results of a 2016 survey in Sweden addressed to artists in the fields of visual and applied arts, dance, film, music, words and theater.

Research report

The future of Australia's video game development industry
29 Apr 2016

This Senate report provides an overview of key aspects of, and developments in, the Australian video game development industry.

Technical report

30 Nov 2015

The arts play a vital role in a culturally ambitious nation. Never before has there been such rapid change driven by creativity and innovation. Never before has there been more engagement, participation or curiosity about art and culture in our everyday lives.

The Technical...

Research report

24 Nov 2015

Introduction

This report presents the findings of a study to map the Library, Archives, Records, Information Management, and Knowledge Management professions in the UK. It was commissioned in 2014 by the Chartered Institute of Library and Information Professionals (CILIP) and the Archives and...

Overview

 

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