Creative workforce

Working paper

19 Oct 2018

There is growing interest in quantifying the economic contribution of cultural and creative industries both in Australia and internationally. Measurement of this activity can inform policy makers about how such industries contribute to economic outcomes relative to other industries.

Strategy

12 Oct 2018

This new, creative strategy takes a 10-year view on how the City of Melbourne can integrate creativity into everything we do – not as an add-on, but planned from the start of a project, development or activity.

Report

28 Sep 2018

The creative industries – the media industries, arts and services like design and architecture – have been the focus of policy attention, support and funding for some two decades and more. And not just in the UK. This is a global phenomenon with governments across...

Data portal

12 Jul 2018

The Electorate Profiles online resource is the latest addition to the Australia Council's strong body of research about the arts, which is publicly available on the Arts Nation research hub. This new interactive resource provides information on arts and culture in each of Australia’s 150...

Report

30 Jun 2018

The creative economy is a vital and growing engine of growth and employment in many countries. It spans sectors such as advertising, broadcasting, architecture, arts, crafts, design, fashion, gastronomy, music, publishing, theatre and technology. They are becoming a key force in entrepreneurship and innovation, helping...

Report

24 Jun 2018

A qualitative analysis of the cultural and creative industry sector in Tasmania.

Report

5 Mar 2018

The Regional Arts Fund (RAF) is a devolved Australian Government program that supports sustainable cultural development in regional and remote Australia. This report describes the impact the fund has had on regional artists, arts organisations and communities between 2012-2016.

Report

1 Mar 2018

The screen sector is vitally important to the economic, social and cultural life of the UK. According to research which covers the UK’s film, television, animation and video games industries, the sector generated over £6bn for the economy (2013), including £1.5bn in overseas investment (Olsberg...

Book

22 Feb 2018

This book provides a wide-ranging exploration of contemporary craft production, situating practices of amateur and professional making within a wider creative economy.

Report

21 Feb 2018

Artificial intelligence, augmented/virtual reality and blockchain are changing the way the content is produced, distributed and consumed. The impacts are not just changing the creative economy, but society as a whole. This paper presents the findings of a joint project, conducted by the World Economic...

Report

15 Feb 2018

Creative Nation uses official, open and web data to map the creative industries in the United Kingdom, their evolution, contribution to local economic development, the strength of their support ecosystems - including research and informal networking - and their connections with each other.

Commentary

9 Feb 2018

Australian creators struggle to understand copyright law and how to manage it for their own projects. Indeed, a new study has found copyright law can act as a deterrent to creation, rather than an incentive for it.

Report

Report prepared for the Australian Digital Alliance (ADA)
6 Feb 2018

This study looks at how a sample of Australian creators understand, use and manage copyright law when they want to incorporate copyrighted material into their work. It focuses particularly on creators’ licensing practices and their employment of copyright exceptions (fair dealing).

Submission

1 Feb 2018

This submission is made to provide evidence to the inquiry into the social impact of participation in culture and sport, which seeks to investigate ways in which taking part in the arts, cultural activities and sport can have a positive impact on health, community and...

Report

18 Jan 2018

The Australian Government notes the report by the Environment and Communications References Committee (the Committee) Game on: more than playing around .

The Government has also responded to the Senate Economics References Committee’s report on the Inquiry into Australia’s Innovation System. In its response,...

Discussion paper

1 Jan 2018

This sixth edition of CAMEo Cuts focusses on the emerging economy of Grime music. The music industry is a significant economic sector that ought to provide earning opportunities for a wide variety of young people who have the necessary skills, interests and talents. And yet,...

Report

6 Nov 2017

Provides an overview of China’s visual arts, live entertainment, film and video, video games and VR/AR sectors.

Discussion paper

1 Nov 2017

In this edition of CAMEo Cuts, Richard E. Ocejo summarises insights from his recent book Masters of Craft: Old Jobs in the New Urban Economy (Princeton University Press, 2017).

Based on an extensive ethnography of traditionally ‘blue-collar’ service trades – such as barbering, distilling,...

Report

22 Sep 2017

Looking forward fifteen or twenty years to what our future economy could be like, in every scenario the Creative Industries are of central importance to the UK’s productivity and global success. We have two great assets: the English language and our national capacity for creativity....

Overview

 

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