At a time when all jobs, whether in a coffee shop or a bank, can seemingly be described as creative, you’d be forgiven for thinking the word had lost all meaning in the labour market. However, this first piece of research from the Creative Industries...
There is growing interest in quantifying the economic contribution of cultural and creative industries both in Australia and internationally. Measurement of this activity can inform policy makers about how such industries contribute to economic outcomes relative to other industries.
This new, creative strategy takes a 10-year view on how the City of Melbourne can integrate creativity into everything we do – not as an add-on, but planned from the start of a project, development or activity.
The creative industries – the media industries, arts and services like design and architecture – have been the focus of policy attention, support and funding for some two decades and more. And not just in the UK. This is a global phenomenon with governments across...
The Electorate Profiles online resource is the latest addition to the Australia Council's strong body of research about the arts, which is publicly available on the Arts Nation research hub. This new interactive resource provides information on arts and culture in each of Australia’s 150...
The creative economy is a vital and growing engine of growth and employment in many countries. It spans sectors such as advertising, broadcasting, architecture, arts, crafts, design, fashion, gastronomy, music, publishing, theatre and technology. They are becoming a key force in entrepreneurship and innovation, helping...
The UK’s creative industries are a national strength. They account for £91.8 billion of Gross Value Added (GVA) or 5.3 per cent of the whole economy. A high-growth sector, the creative industries grew by 45 per cent between 2010 and 2016, almost twice as fast...
The Regional Arts Fund (RAF) is a devolved Australian Government program that supports sustainable cultural development in regional and remote Australia. This report describes the impact the fund has had on regional artists, arts organisations and communities between 2012-2016.
The screen sector is vitally important to the economic, social and cultural life of the UK. According to research which covers the UK’s film, television, animation and video games industries, the sector generated over £6bn for the economy (2013), including £1.5bn in overseas investment (Olsberg...
Artificial intelligence, augmented/virtual reality and blockchain are changing the way the content is produced, distributed and consumed. The impacts are not just changing the creative economy, but society as a whole. This paper presents the findings of a joint project, conducted by the World Economic...
Creative Nation uses official, open and web data to map the creative industries in the United Kingdom, their evolution, contribution to local economic development, the strength of their support ecosystems - including research and informal networking - and their connections with each other.
Australian creators struggle to understand copyright law and how to manage it for their own projects. Indeed, a new study has found copyright law can act as a deterrent to creation, rather than an incentive for it.
This study looks at how a sample of Australian creators understand, use and manage copyright law when they want to incorporate copyrighted material into their work. It focuses particularly on creators’ licensing practices and their employment of copyright exceptions (fair dealing).
This submission is made to provide evidence to the inquiry into the social impact of participation in culture and sport, which seeks to investigate ways in which taking part in the arts, cultural activities and sport can have a positive impact on health, community and...
The Australian Government notes the report by the Environment and Communications References Committee (the Committee) Game on: more than playing around .
The Government has also responded to the Senate Economics References Committee’s report on the Inquiry into Australia’s Innovation System. In its response,...
This sixth edition of CAMEo Cuts focusses on the emerging economy of Grime music. The music industry is a significant economic sector that ought to provide earning opportunities for a wide variety of young people who have the necessary skills, interests and talents. And yet,...