poker machines

Discussion paper

17 Jul 2017

A new report from Hobart-based think tank, The Australia Institute Tasmania, has found that previous estimates of the impact of phasing out poker machines on employment are inconsistent with recent Australian Bureau of Statistics (ABS) data.   

ABS data suggests gambling employment in...

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Discussion paper

11 Jul 2017

The purpose of this paper is to provide policy makers, regulators and others with information about key design characteristics of electronic gambling machines (EGMs). These characteristics include auditory and visual cues, “game maths”, and price and prize structure. They also include elements...

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Website

25 Jul 2016

The Victorian Commission for Gambling and Liquor Regulation (VCGLR) publishes monthly data on electronic gaming machine expenditure in Victoria. June 2016's data set completes the 2015-16 financial year expenditure report and is now available on the Data web-page.

Total expenditure for...

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Audio interview

28 Jun 2016

The West Australian Premier has been forced to quash suggestions the government is planning to allow the TAB to install electronic gaming machines. The idea had been floated by the state's Racing Minister as part of negotiations over the sale of the government-owned betting agency. WA's gambling...

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Policy

26 May 2016

The poker machines industry is an industry based on exploitation and greed. No matter how powerful and cashed up the pokies lobby is, the fact is most Australians want to see sensible practical reforms to curb the damage caused by pokies.

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Research report

15 Dec 2015

This research investigated consumers' perspectives on the use of online and venue-based electronic gaming machines (EGMs).

Interviews with recent EGM gamblers showed that the social aspect of gambling was important for many, reflecting their choice to gamble in a venue. This was also seen...

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Discussion paper

03 Nov 2011

The Coalition understands that gambling is a major problem for some Australians. For many others, it is a recreational activity that they enjoy responsibly within personal limits that they set for themselves.

We recognise that gambling is an entertainment industry that employs over 150,...

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Research report

22 Jun 2006

This study, by the Australian Institute of Primary Care, led by Charles Livingston, analysed the composition and transformation over time of the technological basis of the Victorian electronic gaming machine industry, so as to develop an understanding of the relation between technology and...

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