This report provides an overview of gambling activity in Australia in 2015, with respect to participation, expenditure, and problems among regular gamblers. It has been written primarily for researchers and government officials who have an interest in Australian gambling statistics.
It is well recognised that gambling can result in diverse negative consequences for many gamblers, as well as those around them and the broader community. This study aimed only to assess the costs associated with gambling.
Community pressure in Tasmania is growing for poker machines to be banned from hotels and clubs.
This paper argues that well-designed electronic pre-commitment system can prevent and reduce harm from Electronic Gambling Machines (EGM) use.
This report questions estimates of the impact on employment and revenue if Electronic Gaming Machines (EGMs) were phased out of Tasmania.
The purpose of this paper is to provide policy makers, regulators and others with information about key design characteristics of electronic gambling machines (EGMs).
The Victorian Commission for Gambling and Liquor Regulation (VCGLR) publishes monthly data on electronic gaming machine expenditure in Victoria. June 2016's data set completes the 2015-16 financial year expenditure report and is now available on the Data web-page.
Total expenditure for the 2015–16 financial...
The West Australian Premier has been forced to quash suggestions the government is planning to allow the TAB to install electronic gaming machines. The idea had been floated by the state's Racing Minister as part of negotiations over the sale of the government-owned betting agency....
The poker machines industry is an industry based on exploitation and greed. No matter how powerful and cashed up the pokies lobby is, the fact is most Australians want to see sensible practical reforms to curb the damage caused by pokies.
This research investigated consumers' perspectives on the use of online and venue-based electronic gaming machines (EGMs).
Interviews with recent EGM gamblers showed that the social aspect of gambling was important for many, reflecting their choice to gamble in a venue. This was also seen...
The Coalition understands that gambling is a major problem for some Australians. For many others, it is a recreational activity that they enjoy responsibly within personal limits that they set for themselves.
We recognise that gambling is an entertainment industry that employs over 150,000...
This study, by the Australian Institute of Primary Care, led by Charles Livingston, analysed the composition and transformation over time of the technological basis of the Victorian electronic gaming machine industry, so as to develop an understanding of the relation between technology and consumption behaviour....