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| HTML | http://www.abc.net.au/tv/fora/stories/2009/06/17/2601498.htm |
25 June 2009Video games are usually viewed as a form of escapism: pure entertainment and shoot-em-up fantasy. But increasingly, games are being recognised as educational tools, or as deliverers of social or political messages. This evolving medium is taking on complex environments and issues, and providing a platform for people to explore a world or situation in an interactive way. In this talk at the X Media Lab in Sydney, video game theorist and designer Ian Bogost gives an overview of how video games can benefit human existence.
Ian Bogost is author of "Unit Operations: An Approach to Videogame Criticism", recently listed among "50 books for everyone in the game industry". He also wrote "Persuasive Games: The Expressive Power of Videogames", and was co-author of "Racing the Beam: The Atari Video Computer System". He is widely considered an influential thinker and doer in the videogame industry and research community.
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