Report

Lowering the cost of play: improving energy efficiency of video game consoles

22 Nov 2008
Description

Today, more than 40 percent of all homes in the United States contain at least one video game console. Recognizing that all that gaming could add up to serious demand for electricity, NRDC and Ecos Consulting performed the first ever comprehensive study on the energy use of video game consoles and found that they consumed an estimated 16 billion kilowatt-hours per year -- roughly equal to the annual electricity use of the city of San Diego.

Publication Details
Published year only: 
2008
15
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