While you’re here… help us stay here.
Are you enjoying open access to policy and research published by a broad range of organisations? Please donate today so that we can continue to provide this service.
This report provides an overview of China’s visual arts, live entertainment, film and video, video games and VR/AR sectors. It identifies specific sub-sectors of opportunity for trade and collaboration between Chinese and international businesses.
Key findings include:
Art
Live entertainment
Film and video
Video games and VR/AR