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This report on the film, animation, special effects and electronic games industries considers the need for Australian films to generate more audience appeal, the benefits of developing and exploiting intellectual property rather than relying on fee-for-service work and some of these industries’ future opportunities.

Terms of Reference

The Committee should inquire into and report on:

(a)  the current size and scale of Australia’s film, animation, special effects and electronic games industries;

(b)  the economic, social and cultural benefits of these industries;

(c)  future opportunities for further growth of these industries, including through the application of advanced digital technologies, online interactivity and broadband;

(d)  the current and likely future infrastructure needs of these industries, including access to bandwidth;

(e)  the skills required to facilitate future growth in these industries and the capacity of the education and training system to meet these demands;

(f)  the effectiveness of the existing linkages between these industries and the wider cultural and information technology sectors;

(g)  how Australia’s capabilities in these industries, including in education and training, can be best leveraged to maximise export and investment opportunities; and

(h)  whether any changes should be made to existing government support programs to ensure they are aligned with the future opportunities and trends in these industries.

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