Person

Hannah Thorne

Recently added resources

Report

15 Aug 2018
27

This study examined the impact of approaches to wagering marketing, including inducements, on vulnerable adults. Findings from the study show that wagering advertisements and inducements increase betting expenditure.

Report

14 Aug 2018
48

This report details a program of research devised to address the VRGF questions about free‐to‐play mobile apps that mimic traditional gambling games. Although these products do not involve winning real money, they can involve winning free play‐time and thus replicate a critical element of real...

Report

13 Apr 2016
218

Overview

The aim of this project was to systematically investigate gambling-related harm in Victoria and assess the aggregate 'burden of harm' with reference to different levels of problem gambling, and other comparable conditions.

The project used a standard public health methodology endorsed...

Report

15 Dec 2015
31

This research investigated consumers' perspectives on the use of online and venue-based electronic gaming machines (EGMs).

Interviews with recent EGM gamblers showed that the social aspect of gambling was important for many, reflecting their choice to gamble in a venue. This was also seen...

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