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Simulated gambling games mimic the characteristics of gambling games but do not provide an opportunity to stake, win or lose real-world money.

People who play simulated gambling games are more likely to gamble commercially and report gambling problems.

The convergence of gambling and gaming alongside an increase in advertising has led to increased exposure to, and possible normalisation of, gambling.

It is the conclusion of this paper that strengthening and standardising classification of games, and adding advisory warnings, would provide more protections to users.

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