Organisation

Interactive Games and Entertainment Association

Acronym
IGEA

Recently added resources

Infographic

Report

28 Jul 2015
112

DA16 is our 6th industry report about the state of interactive media in Australia with a focus on demographics, play habits, behaviours and attitudes. DA16 also explores the notion that games are more than just fun and shows how Australians use games at school, at...

Report

30 Oct 2013
28

This report presents data on the lifestyles, habits, attitudes and demographics of New Zealanders who play computer and video games, as well as how New Zealanders are consuming interactive games in conjunction with other digital technologies.

The report was commissioned from Bond University by...

Report

23 Oct 2013
376

This report examines the role interactive entertainment plays in Australian households.

Foreword

We began national studies of computer game audiences in 2005 to widen the conversation about games and tackle stereotypes that prevented an understanding in the wider community that computer games...

Report

17 Jul 2012
292

These participants were from an online national random sample using the Nielsen Your Voice Panel. The survey was conducted in July 2011. It provides information on the digital media ecology in Australian households with a focus on computer game use and attitudes. The place of...

Report

19 Oct 2011
359

This report measures digital media use across Australian households, with a focus on gaming use and attitudes.

Digital Australia 2012 (DA12) is a study of 1252 Australian households and 3533 women, men, girls and boys in them. These participants were from an online...

Items published/produced 5