Person

Shamus P. Smith

Report

Immersed in the future: a roadmap of existing and emerging technology for career exploration

This roadmap highlights, in an accessible way, some existing and emerging digital technologies and their potential to create deeper and authentic learning opportunities in school and post-school education. Like all useful roadmaps, this report does two things. Firstly, it charts some broad directions in the...
Conference paper

Gamifying adult literacy learning with apps: reflections on the ‘state-of-the-art’ to the ‘state-of-the-actual’

The purpose of this paper and session is fourfold. Firstly, we outline an enduring educational and social problem, poor levels of literacy amongst some adults, including students in higher education, and a potential innovative solution – the gamification of literacy learning. The problem of literacy...