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The primary aim of this project was to determine how online distribution is changing the environment for operating a creative micro-enterprise, and with it, the larger relationship between public and private spheres. A key research question was - what are the ‘self-making’ skills required to...
When did culture become a number? When did the books, paintings, poems, plays, songs, films, games, art installations, clothes, and all the myriad objects that fill our lives and which we consider cultural, become a matter of statistical measurement?
The innovative power of the cultural and creative sectors is essential for the further development of European economies and societies.
This draft code is part of a comprehensive package of measures strongly supported by LPA’s Executive Council to deal with discrimination, harassment, sexual harassment and bullying in the workplace.
Creative Nation uses official, open and web data to map the creative industries in the United Kingdom, their evolution, contribution to local economic development, the strength of their support ecosystems - including research and informal networking - and their connections with each other.
This submission is made to provide evidence to the inquiry into the social impact of participation in culture and sport, which seeks to investigate ways in which taking part in the arts, cultural activities and sport can have a positive impact on health, community and...
This white paper summarises the cultural and creative industry development in Beijing in 2016. It analyses new features and trends in the industry and also provides guidelines to their future development.
Researched and prepared in partnership with Oxford Economics and with support from the Andrew W. Mellon Foundation, this comprehensive report quantifies the economic benefit of museums, including jobs, direct spending, and supply-chain effects.