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DA16 is our 6th industry report about the state of interactive media in Australia with a focus on demographics, play habits, behaviours and attitudes. DA16 also explores the notion that games are more than just fun and shows how Australians use games at school, at...
This infographic provides a snapshot of the lives of 17-year-old Australians in relation to school, work, living arrangements and the skills future workplaces will require.
Using 2015 and 2016 total VET activity data, this infographic examines the uptake and utility of training package qualifications.