The search found 915 results in 0.093 seconds.
Published by Museums & Galleries NSW's Strategic Audience Development Study, Guess Who's Going to the Gallery?, was launched January 2011. With core project funding from the Australia council the State report brings together over 7,000 responses from 41 galleries across NSW collected between 2007 &...
Cultural Data Online is an initiative of the Meeting of Cultural Ministers Statistics Working Group, which manages a national program of cultural data collection, research and analysis, funded collaboratively by the Australian, state and territory governments through the Meeting of Cultural Ministers.
The Australian Government is committed to ensuring the sustainability and vitality of Australia’s visual arts and craft sector. As a direct result of this commitment, the Government commissioned Mr Rupert Myer to conduct the Contemporary Visual Arts and Craft Inquiry. The Report of the Inquiry⎯known...
Creative Nation uses official, open and web data to map the creative industries in the United Kingdom, their evolution, contribution to local economic development, the strength of their support ecosystems - including research and informal networking - and their connections with each other.
The Visiting International Publishers (VIPs) program was developed to facilitate Australian publishers’ access to international markets and audiences for Australian writers by promoting rights sales.
This draft code is part of a comprehensive package of measures strongly supported by LPA’s Executive Council to deal with discrimination, harassment, sexual harassment and bullying in the workplace.
A report commissioned by the NSW Architects Registration Board examines "the areas where architects add value to the economy beyond typical construction sector analysis" and defines "where value lies in the work of architects beyond the bricks-and-mortar value of the construction industry."
This study looks at how a sample of Australian creators understand, use and manage copyright law when they want to incorporate copyrighted material into their work. It focuses particularly on creators’ licensing practices and their employment of copyright exceptions (fair dealing).
The creative economy employed nearly 30 million people worldwide and generated $2.25 trillion in revenue—or 3 percent of the world’s GDP—in 2013.