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Artificial intelligence, augmented/virtual reality and blockchain are changing the way the content is produced, distributed and consumed. The impacts are not just changing the creative economy, but society as a whole. This paper presents the findings of a joint project, conducted by the World Economic...
The creative industries are the fastest growing part of the UK economy. This report aims to get to the heart of the issue: what do creative enterprises understand by growth, how fast are they growing, and what prevents them from growing more?
This report deals with two aspects of measuring the economic influence of cultural industries. One describes how to capture direct and indirect effects of a cultural activity or an investment, and the other how to attempt to see cultural economy as part of national accounts....
This report surveys the literature focusing on the history and theory of the cultural and creative industries. It explores both the history of the idea of the cultural industries and how this has changed and developed our current interest in the creative economy.
This is the second of a series of policy reports from the Creative Industries Federation.
The first focused on creative education and in this paper we turn our attention to the importance of public investment as part of the UK’s unique mixed economy in...
Looking forward fifteen or twenty years to what our future economy could be like, in every scenario the Creative Industries are of central importance to the UK’s productivity and global success. We have two great assets: the English language and our national capacity for creativity....
Creative Barkly is a three-year Australian Research Council Linkage project (2016-2019) that aims to investigate the arts and creative sector in the Barkly, and how it contributes to economic and social development in the region.
Creative State is the Victorian Government's strategy to strengthen and grow the state's creative industries and the value they bring to Victorians.