What is the link between video gaming and gambling?
This snapshot examines the link between playing video games during adolescence and gambling as a young adult.
Royal Commission into the Casino Operator and Licence: report
This Royal Commission was established following the findings of the Bergin Inquiry. The Commission has found that Crown is unsuitable to hold a casino licence on the basis that it has engaged in conduct that is “illegal, dishonest, unethical and exploitative”.
Proximity to gambling venues, gambling behaviours and related harms
The findings in this report suggest that the close proximity of gambling venues to people’s homes increases financial hardship and mental health problems, particularly for socio-economically vulnerable populations. This evidence may be useful for state and local governments with their decisions to approve future gaming...
Gambling in Australia during COVID‑19
The research findings from this study aim to inform the development and implementation of policy and practice responses to prevent and reduce gambling-related harms in Australia.
Creative economies in the Indo-Pacific and COVID-19
CSIS spent the past year studying how Australia and India have grown their creative sectors and consider how foreign assistance and development aid tools can help other Indo-Pacific countries build capacity in their creative economies. This report focuses on four major creative industries—film and television...
Evaluation of YourPlay: final report
YourPlay, the Victorian government’s pre-commitment scheme for gaming machines, tries to empower players to make informed decisions about their gambling. This evaluation shows many of the users have experienced benefits from the scheme, but it could be improved with better communications, promotion and data reporting...
Online gambling in New Zealand: public discussion document
The current Gambling Act is from 2003. Back then, internet technology was still developing. Law makers couldn’t have foreseen the way that gambling would develop online. This discussion document has been released to seek public feedback on a new framework for online gambling in New...
Gambling in suburban Australia
This report presents a novel mixed-methods study of a social phenomenon that has not yet been well explored: the relationships between place, social circumstances, gambling and harm. It compares two socially distinct areas of a major city (Melbourne, Victoria) to identify a range of issues...
Report of Independent Review Panel gaming machines licensing process: allocation
This is a report to the Minister for Consumer Affairs, Gaming and Liquor Regulation (the Minister) by the Independent Review Panel (the Panel) in relation to the allocation of gaming machine entitlements in the State of Victoria from 16 August 2022. The report is provided...
Gaming micro-transactions for chance-based items
Gaming micro-transactions for chance-based items, called 'loot boxes' for the purposes of this inquiry, are included in some video games to provide players with away to obtain virtual items for in-game use.
Disrupting illegal offshore gambling
The Interactive Gambling Act 2001 (IGA) was strengthened in 2017, giving the ACMA expanded responsibilities and new powers to disrupt and deter prohibited and unlicensed offshore gambling. Over the last twelve months, the ACMA’s activities have driven a significant change in compliance with the IGA.
Australian Government response to the Environment and Communications References Committee report: Game on: more than playing around
The Australian Government notes the report by the Environment and Communications References Committee (the Committee) Game on: more than playing around. The Government has also responded to the Senate Economics References Committee’s report on the Inquiry into Australia’s Innovation System. In its response, the Government...
Game on: more than playing around
This Senate report provides an overview of key aspects of, and developments in, the Australian video game development industry.
Convergence of gambling and gaming in digital media
This study explores the convergence between gambling and gaming and the implications it has for young people. The study reports gambling and gaming are converging. Gambling products are increasingly incorporating gaming themes and elements, such as elements of skill. Video games may imitate gambling (as...
Gambling reform: Coalition policy discussion paper
The Coalition understands that gambling is a major problem for some Australians. For many others, it is a recreational activity that they enjoy responsibly within personal limits that they set for themselves. We recognise that gambling is an entertainment industry that employs over 150,000 people...
The relationship between crime and gaming expenditure in Victoria
This study investigates the relationship between gaming expenditure and crime in Victoria, especially income-generating crimes like theft, fraud, break and enter, forgery, false pretences, larceny and robbery.
Destination gaming: evaluating the benefits for Victoria
Destination gaming is an emerging concept that does not have a specific recognised meaning. It involves a reconfiguration of supply to fewer, but larger gaming venues. This would mean removing gaming operations from existing venues in an area and establishing large destination gaming venues, either...
Digital game development services, Australia, 2006-07
At end June 2007, there were 45 businesses in Australia involved in the provision of digital game development services. These businesses employed over 1,400 people and generated a total income of $136.9m which represented an average of $3m per business.Australia's digital game developers generated $136.9...