Serious games

NARROWER TERMS
Conference paper

Development and testing of an innovative architectural programming simulation as a precursor to target value design

The purpose of this research was to explore the importance of architectural programming in helping to identify key attributes of value to an owner, and to report on a lean game designed and preliminarily validated by the authors to investigate the accuracy and perception of...
Conference paper

Accelerating the Last Planner System (LPS) uptake using virtual reality and serious games: a sociotechnical conceptual framework

Although recent research has revealed that successful implementation of the Last Planner System (LPS) is highly dependent upon how its social and technical aspects are managed and interrelated, there are still problems with the LPS implementation in the design phase and on-site. This paper finds...
Journal article

Can multiple contractors self-regulate their joint service delivery? A serious gaming experiment on road maintenance planning

It is currently unclear how performance-based payments in network tenders can effectively encourage network members to coordinate their own operations, so a serious game was performed that simulates road maintenance planning to study changes in decision making and the emergence of network coordination. The experiments...
Conference paper

Using TVD simulation to improve collaboration

Recently, there has been an increase in the creation, reinvention and use of simulations and serious games to teach Target Value Design (TVD) and other lean principles to project stakeholders encountering them for the first time. The results of this study reported that the simulation...
Report

Australian Government response to the Environment and Communications References Committee report: Game on: more than playing around

The Australian Government notes the report by the Environment and Communications References Committee (the Committee) Game on: more than playing around. The Government has also responded to the Senate Economics References Committee’s report on the Inquiry into Australia’s Innovation System. In its response, the Government...
Report

Game on: more than playing around

This Senate report provides an overview of key aspects of, and developments in, the Australian video game development industry.
Conference paper

Gamifying adult literacy learning with apps: reflections on the ‘state-of-the-art’ to the ‘state-of-the-actual’

The purpose of this paper and session is fourfold. Firstly, we outline an enduring educational and social problem, poor levels of literacy amongst some adults, including students in higher education, and a potential innovative solution – the gamification of literacy learning. The problem of literacy...