In this episode, Torrens University researchers discuss how using virtual reality (VR) to retrace the footsteps of Antarctic explorer Ernest Shackleton can highlight the impact of global warming and have educational benefits.
Australia risks dropping behind the world’s top technologically-driven nations without a stronger investment in digital technology-based research, innovation and workers, according to this summary for policy-makers.
New realities: activating the potential for the creative industries and tourism in regional South Australia
This report draws on interviews, site visits and international research to examine the potential of augmented, virtual and mixed reality tourism experiences within regional areas of South Australia.
Accelerating the Last Planner System (LPS) uptake using virtual reality and serious games: a sociotechnical conceptual framework
Although recent research has revealed that successful implementation of the Last Planner System (LPS) is highly dependent upon how its social and technical aspects are managed and interrelated, there are still problems with the LPS implementation in the design phase and on-site. This paper finds...
This report should serve as both a starting point for knowledge acquisition, and as a springboard for the teaching profession to engage in debate about the current state and future of AI and emerging technologies in schools.
This volume, comprising eight chapters from experts in a variety of fields, examines the use of three-dimensional (3D) and virtual reality (VR) technologies in research and teaching, and the library’s vital role in supporting this work.
This paper will extrapolate the EMF's ReSOLVE frameworks through the context of three examples in vastly different formats.
Gaming micro-transactions for chance-based items, called 'loot boxes' for the purposes of this inquiry, are included in some video games to provide players with away to obtain virtual items for in-game use.
We have used 2-dimensional media for centuries to access content and knowledge – pages in books and newspapers, screens in cinemas, televisions, computers and smartphones. Immersive technologies such as virtual reality, augmented reality and mixed reality take us further by placing us right inside incredible...
This roadmap highlights, in an accessible way, some existing and emerging digital technologies and their potential to create deeper and authentic learning opportunities in school and post-school education. Like all useful roadmaps, this report does two things. Firstly, it charts some broad directions in the...
#Democracy: Towards a Conceptual Framework for an Empirical Study of Political Conversations on Twitter
This paper seeks to establish a set of concepts to help frame an empirical analysis of the relationship between internet communication technologies and political discourses. It discusses theoretical and methodological issues relating to established frameworks for investigating the role that these technologies play in politics.
Research indicators point to a 3D Web encompassing online virtual worlds in which users form communities, do business and create and sell virtual products. The current number of participants in such environments is estimated in the tens of millions. This new web environment brings with...
The Federal Government has recently relaxed regulations governing the more mature media/information distribution platforms, however rapid advances in distribution technologies may require regulation by the Government. This regulation of media distribution may move into areas previously unknown to traditional media law such as taxation, money...