Internet applications

ALTERNATIVE LABELS
Rich web application
Web applications
Web engineering


Report

Duped by design - manipulative online design: dark patterns in Australia

Whole industries now exist to 'hack' marketing funnels. Teams of experts experiment to get that extra person to subscribe or to add one more thing to the cart. This report looks at what current trends in web and app design mean for consumers, and finds...
Policy report

Digital government and disaster responses: empowering community-led recovery

Increasingly, the use of technologies such as the internet, smartphones and social media is amplifying the power of local community action and knowledge. This brief addresses the need for policy change to overcome key barriers in this space.
Report

WhatsApp in government: how ministers and officials should use messaging apps – and how they shouldn’t

This report looks at the increasing use of WhatsApp and other messaging apps in government, and their associated risks and benefits. These apps are useful but need to be used carefully to ensure the downsides – including a lack of transparency, poor communication and poor...
Report

Electronic Visit Verification: the weight of surveillance and the fracturing of care

This report argues that the surveillance of home care workers through a mobile app called Electronic Visit Verification (EVV) erodes the quality of personal care and offloads significant, unacknowledged burdens onto workers and service recipients.
Briefing paper

Electronic Visit Verification: a guide to intersecting harms and policy consequences

The implementation of Electronic Visit Verification (EVV) systems highlights the risks of uncritical adoption of data-centric technologies in the provision of public services. This policy brief describes the harms that EVV and—technologies like it—create, and the stakes of continued inaction by federal and state governments.
Report

Digital platform services inquiry: interim report no. 2 – app marketplaces

This report provides in-depth consideration of competition and consumer issues associated with the distribution of mobile apps to users of smartphones and other mobile devices. It specifically focuses on the two key app marketplaces used in Australia, the Apple App Store and the Google Play...
Discussion paper

Digital Platform Services Inquiry – September 2021 Report on market dynamics and consumer choice screens in search services and web browsers: issues paper

The Australian Competition and Consumer Commission has released this issues paper to gather the public's views on potential competition and consumer issues in the provision of web browsers and general search services to Australian consumers and in particular, the impact of default arrangements.
Report

Mobile dating applications and sexual and violent offending

In the last few years, a number of high-profile cases of sexual and violent offending have been committed after the offender and victim met through a mobile dating application. The research outlines in this report suggest that dating app users are at greater risk of...
Report

Data trust and data privacy in the COVID-19 period

In this paper, the authors focus on data trust and data privacy, and how attitudes may be changing during the COVID-19 period. They also look at the implications of these changes for the take-up and effectiveness of the COVIDSafe App.
Report

Digital wallets: impact, implications and issues

This report covers findings from Stage 3 of a co-funded Swinburne University/460degrees research project into the social and psychological enablers and barriers to digital wallet usage which ran from August 2019 to April 2020. Findings suggest a tension between convenience and concern that affects perceptions...
Literature review

Prevention and early intervention for adults with mild to moderate depression

The aim of this review was to identify policies, programs and services which have been effective in preventing and/or managing mild to moderate depression and anxiety in adults.
Report

Can voluntary apps reduce mobile phone use while driving?

This study investigates the potential use of voluntary apps through four empirical studies utilising both qualitative and quantitative methods – a driver acceptance assessment study, an expert-based risk assessment study, an online-based case-scenario analysis, and an in-vehicle study.
Report

Gaming micro-transactions for chance-based items

Gaming micro-transactions for chance-based items, called 'loot boxes' for the purposes of this inquiry, are included in some video games to provide players with away to obtain virtual items for in-game use.