This study investigates the potential use of voluntary apps through four empirical studies utilising both qualitative and quantitative methods – a driver acceptance assessment study, an expert-based risk assessment study, an online-based case-scenario analysis, and an in-vehicle study.
The aim of this review was to identify policies, programs and services which have been effective in preventing and/or managing mild to moderate depression and anxiety in adults.
Gaming micro-transactions for chance-based items, called 'loot boxes' for the purposes of this inquiry, are included in some video games to provide players with away to obtain virtual items for in-game use.
Software engineering has entered into the Internet era where software and applications reflect the nature of the web. This is where web engineering comes in. The process of developing applications to work over the Internet is quite different to developing a normal software application due...