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Co-design

ALTERNATIVE LABELS
Co-creation
Coproduction
NARROWER TERMS


Report

Co-designing a peer support platform for people with low vision and blindness

This report evaluates the design and development of a prototype Peer Support Platform that aimed to address the information, linkages and capacity (ILC) building needs of people with low vision and blindness.
Journal article

Co-creation, co-design, co-production for public health: a perspective on definition and distinctions

The terms ‘co-creation’, ‘co-design’ and ‘co-production’ have been used interchangeably to describe the development of initiatives involving multiple stakeholders. While commonalities exist across these concepts, they have essential distinctions for public health, particularly related to the role of stakeholders and the extent and timing of...
Journal article

Applying collective impact in Aboriginal health services and research: three case studies tell an important story

In this article, the authors argue that Aboriginal and Torres Strait Islander health is an important public policy priority that requires new and different approaches to service delivery and research.
Report

Improving quality use of research evidence in practice: insights from cross-sector co-design

The Q Project is a 5-year partnership between Monash University and the Paul Ramsay Foundation to understand and improve the use of research evidence in Australian schools. In 2021, the project hosted two series of co-design workshops with teachers, school leaders and other education stakeholders...
Guide

Doing research inclusively: co-production in action

This guide has been developed for academic researchers at UNSW Sydney and beyond, people with lived experience of disability, disability organisations, and other stakeholders who understand and appreciate the importance of co-producing research together with people who have lived experience of disability.
Conference paper

Playing it safe: co-designing safe, inclusive, sustainable and resilient future cities

This paper reports on a 3D printed tabletop board game that can be applied as a tool for co-designing resilient neighbourhoods and cities and on 'gamifying' the design of resilient cities to test markers of sustainability, community cohesion and disaster preparedness.
Case study

Mission-oriented innovation in action: 2021 casebook

The Mission-Oriented Innovation Network (MOIN) is a learning community, focused on purpose-driven policy and mission-oriented innovation within public bodies globally. This casebook is a compilation of stories documenting mission-oriented innovation in practice from members of the MOIN.
Discussion paper

The new policy architecture for Closing the Gap: innovation and regression

This paper describes the core elements of the new policy architecture for Closing the Gap, set out in the National Partnership on Closing the Gap, finalised in mid-2020.
Report

Independent assessments

The Joint Standing Committee on the National Disability Insurance Scheme initiated this inquiry following concern expressed in the community about the introduction of independent assessments. The Committee has welcomed the announcement by the federal government that they will not be proceeding with independent assessments in...
Article

Nudge and co-design: complementary or contradictory approaches?

Nudge and co-design are gaining popularity as innovative approaches to solving policy problems. An article in Policy Studies compares these two approaches. It also reflects on the implications for policy effectiveness, political trust and government legitimacy.
Article

We need to invest in the careers of researchers and policy makers with disability

There has never been a more critical time in Australia to review, reflect and re-imagine how we collaborate with people with disability in research and policy spaces, according to this article.
Discussion paper

Codesign in the Indigenous policy domain: risks and opportunities

This paper argues that it is incumbent on governments around Australia to demonstrate that they are serious in pursuing co-design, and this will require a sustained focus on demonstrating to First Nations citizens, and indeed all Australians, that the processes adopted are legitimate.
Report

A real deal: a research action agenda for transforming Australia in and beyond the pandemic

Identifying five new benchmarks in order to build an economy and government that work for people and our planet, this report outlines a research and organising agenda for a genuine deal between the market, state, and civil society that works for people and the environment.
Report

Sprinting for good: using co-design to collaborate for social impact

The Centre for Social Impact (CSI) and the Community Governance Steering Group (a collaboration of people and organisations interested in developing and supporting good governance practices in Aotearoa New Zealand’s community sector) used a 'co-design sprint' process, with more than 150 people involved, to develop...
Report

Increasing and improving community mental health supports in Western Australia

Service providers have long been aware of the lack of community mental health supports in Western Australia. This project brought together co-design and research processes to examine the need for community mental health supports from a lived experience perspective.
Guide

Doing research inclusively: guidelines for co-producing research with people with disability

Providing key benefits, principles and strategies that underpin co-producing research with people with disability, these guidelines have been developed for academic researchers; people with disability; disability organisations; and other stakeholders.
Guide

Human-centred design playbook

This guide is for public servants who are designing, procuring or managing human-centred design (HCD) projects.
Article

Design thinking: a quick overview

Design thinking is a non-linear, iterative process that teams use to understand users, challenge assumptions, redefine problems and create innovative solutions to prototype and test. Involving five phases—Empathize, Define, Ideate, Prototype and Test—it is most useful to tackle problems that are ill-defined or unknown. The...
Report

Exploring regulatory approaches to consumer vulnerability

Providing a contemporary understanding of consumer vulnerability, this report looks at why regulators are focusing on this in regulatory design, and provides some lessons and opportunities for change.
Report

Community co-design of digital interventions for primary prevention of ageism and elder abuse

This report evaluates the consultation and co-design processes used to create the digital intervention and how this methodology impacted on the creation of the approach to storytelling about ageism as a driver of elder abuse.