Providing patients with information about their medicines is an essential part of a therapy. This paper discusses six perspectives for the design of information for patients.
Abstract : In this paper, I wish to explore the apparent unrepresentability of some forms of extreme experience. Following a line of thought expressed by Steiner (that some experiences must remain unspoken because they are too traumatic for words) and Caruth (that some experiences...
This article investigates the emerging internet phenomenon of machinima, which has been described as an example of the convergence occurring between computer games, films and the Web. Looking both forward and back, machinima uses 3D game engines and networked environments to produce work that is...