Creative workforce

Article

1 Mar 2019
15

Australian Screen Production Education and Research Association is working towards better recognition of the myriad practices occurring in teaching and research by screen production academics nationally and aims to work more closely with policy makers to better support screen production inputs and outputs in the...

Report

20 Feb 2019
205

The primary aim of this project was to determine how online distribution is changing the environment for operating a creative micro-enterprise, and with it, the larger relationship between public and private spheres. A key research question was - what are the ‘self-making’ skills required to...

Working paper

23 Jan 2019
4

This paper analyses the skills and qualifications of people working in creative fields and how these may be used in the future.

Report

15 Nov 2018
78

At a time when all jobs, whether in a coffee shop or a bank, can seemingly be described as creative, you’d be forgiven for thinking the word had lost all meaning in the labour market. However, this first piece of research from the Creative Industries...

Working paper

19 Oct 2018
393

There is growing interest in quantifying the economic contribution of cultural and creative industries both in Australia and internationally. Measurement of this activity can inform policy makers about how such industries contribute to economic outcomes relative to other industries.

Strategy

12 Oct 2018
204

This new, creative strategy takes a 10-year view on how the City of Melbourne can integrate creativity into everything we do – not as an add-on, but planned from the start of a project, development or activity.

Report

28 Sep 2018
18

The creative industries – the media industries, arts and services like design and architecture – have been the focus of policy attention, support and funding for some two decades and more. And not just in the UK. This is a global phenomenon with governments across...

Policy report

16 Aug 2018
13

A response is needed to the numerous issues spurred by the expansion of the gig economy, where flexible patterns of employment prevail in contrast to permanent jobs. In this context of the exponential growth of the digital economy and underlying business models the largest nationwide...

Data portal

12 Jul 2018
32

The Electorate Profiles online resource is the latest addition to the Australia Council's strong body of research about the arts, which is publicly available on the Arts Nation research hub. This new interactive resource provides information on arts and culture in each of Australia’s 150...

Report

30 Jun 2018
34

The creative economy is a vital and growing engine of growth and employment in many countries. It spans sectors such as advertising, broadcasting, architecture, arts, crafts, design, fashion, gastronomy, music, publishing, theatre and technology. They are becoming a key force in entrepreneurship and innovation, helping...

Working paper

Working paper 3
30 Jun 2018
4

Creative spaces and arts hubs might enhance serendipity, collaboration, cross-trading and the network effects of their tenants by various degrees of active curation. Creative business themselves can gain benefits from being associated with the Hub brand – simply being in the building can suggest a...

Report

24 Jun 2018
13

A qualitative analysis of the cultural and creative industry sector in Tasmania.

Report

21 May 2018
5

The UK’s creative industries are a national strength. They account for £91.8 billion of Gross Value Added (GVA) or 5.3 per cent of the whole economy. A high-growth sector, the creative industries grew by 45 per cent between 2010 and 2016, almost twice as fast...

Report

5 Mar 2018
52

The Regional Arts Fund (RAF) is a devolved Australian Government program that supports sustainable cultural development in regional and remote Australia. This report describes the impact the fund has had on regional artists, arts organisations and communities between 2012-2016.

Report

1 Mar 2018
8

The screen sector is vitally important to the economic, social and cultural life of the UK. According to research which covers the UK’s film, television, animation and video games industries, the sector generated over £6bn for the economy (2013), including £1.5bn in overseas investment (Olsberg...

Policy report

1 Mar 2018
2

The #CultureisDigital project was informed by an online open conversation last year and was borne out of the Government’s Culture White Paper commitment to review the digitisation of our public collections and enhance the online cultural experience.

It also builds upon the Government’s UK...

Book

22 Feb 2018
9

This book provides a wide-ranging exploration of contemporary craft production, situating practices of amateur and professional making within a wider creative economy.

Report

21 Feb 2018
9

Artificial intelligence, augmented/virtual reality and blockchain are changing the way the content is produced, distributed and consumed. The impacts are not just changing the creative economy, but society as a whole. This paper presents the findings of a joint project, conducted by the World Economic...

Report

15 Feb 2018
143

Creative Nation uses official, open and web data to map the creative industries in the United Kingdom, their evolution, contribution to local economic development, the strength of their support ecosystems - including research and informal networking - and their connections with each other.

Overview

 

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