Shared virtual environments

Report

27 Nov 2018
11

Gaming micro-transactions for chance-based items, called 'loot boxes' for the purposes of this inquiry, are included in some video games to provide players with a way to obtain virtual items for in-game use.

Journal article

19 Mar 2013
11

In such 3D virtual environments (3DVEs) as Second Life, one can ‘be’ re-created as avatar in whatever form one wants to be, facilitated by extensive beauty and cosmetic industries to help the residents of this world achieve a particular kind of glamorous image – limited...

Conference paper

16 Dec 2009
10

The move to develop new visualisation tools for online activities is a response to the complex systems of our expanding, informationalised world and the realisation that graphical representation improves our ability to navigate and make sense of it. But when such tools are combined with...

Guide

17 Aug 2009
155

JISC’s new guide to Second Life is written by lecturers for lecturers, to help others to use virtual worlds for teaching.

The guide has been written by representatives from several projects from within the Joint Information Systems Committee (JISC) in the UK. JISC's recent...

Conference paper

15 Oct 2007
0

The Federal Government has recently relaxed regulations governing the more mature media/information distribution platforms, however rapid advances in distribution technologies may require regulation by the Government. This regulation of media distribution may move into areas previously unknown to traditional media law such as taxation, money...

Conference paper

15 Oct 2007
3

Research indicators point to a 3D Web encompassing online virtual worlds in which users form communities, do business and create and sell virtual products. The current number of participants in such environments is estimated in the tens of millions. This new web environment brings with...

Overview

 

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