Games

Report

22 Apr 2008
15

At end June 2007, there were 45 businesses in Australia involved in the provision of digital game development services. These businesses employed over 1,400 people and generated a total income of $136.9m which represented an average of $3m per business.Australia's digital game developers generated $136.9...

Article

21 Jan 2008
19

This podcast explores the intersection of online games and games communities and highlights key techniques in drawing traffic and communities to your property. John Banks uses Fury developed by Auran games as one example and how the relationships with key influencers were nurtured, using genuine...

Article

16 Mar 2007
8

The East Asian online games boom started in South Korea in the late 1990s. Following unqualified domestic success, South Korean games were subsequently exported to other regional markets throughout East and South East Asia. During this time, game development companies specialising in online games for...

Audio

13 Oct 2006
15

Using World of Warcraft and Second Life as examples at both ends of the spectrum of social online games Luke Carruthers, a games developer who runs Imaginary Numbers in Sydney, talks about environment design, demographics and game-play competitive structures of these services.

Journal article

27 May 2005
26

A recent report by the telecommunications research firm Analysys predicts that mobile games will replace ringtones, logos and other personalisation services as one of the key drivers of the mobile market. Despite the rapid growth of the mobile gaming market, there appears to have been...

Overview

 

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