Creative economy

Commentary

27 Dec 2018
24

Canberra is growing as fast as anywhere in Australia. It's driven by a knowledge economy that is transforming the city centre but is also displacing poorer residents.

Working paper

19 Oct 2018
393

There is growing interest in quantifying the economic contribution of cultural and creative industries both in Australia and internationally. Measurement of this activity can inform policy makers about how such industries contribute to economic outcomes relative to other industries.

Report

28 Sep 2018
18

The creative industries – the media industries, arts and services like design and architecture – have been the focus of policy attention, support and funding for some two decades and more. And not just in the UK. This is a global phenomenon with governments across...

Data portal

12 Jul 2018
32

The Electorate Profiles online resource is the latest addition to the Australia Council's strong body of research about the arts, which is publicly available on the Arts Nation research hub. This new interactive resource provides information on arts and culture in each of Australia’s 150...

Conference paper

The role of coordinated visions for creative and knowledge precincts in Melbourne
18 Jun 2018
5

There has been increasing awareness of the importance of the creative and knowledge economies for Australian cities, and the physical places and spaces that support them. Often located in transit-orientated post-industrial areas, knowledge precincts, and creative precincts, require coordinated policy support to promote this particular...

Report

1 Jun 2018
11

We have used 2-dimensional media for centuries to access content and knowledge – pages in books and newspapers, screens in cinemas, televisions, computers and smartphones. Immersive technologies such as virtual reality, augmented reality and mixed reality take us further by placing us right inside incredible...

Report

21 May 2018
5

The UK’s creative industries are a national strength. They account for £91.8 billion of Gross Value Added (GVA) or 5.3 per cent of the whole economy. A high-growth sector, the creative industries grew by 45 per cent between 2010 and 2016, almost twice as fast...

Website

12 Apr 2018
49

Cultural Data Online is an initiative of the Meeting of Cultural Ministers Statistics Working Group, which manages a national program of cultural data collection, research and analysis, funded collaboratively by the Australian, state and territory governments through the Meeting of Cultural Ministers.

The Meeting...

Policy report

1 Mar 2018
2

The #CultureisDigital project was informed by an online open conversation last year and was borne out of the Government’s Culture White Paper commitment to review the digitisation of our public collections and enhance the online cultural experience.

It also builds upon the Government’s UK...

Book

22 Feb 2018
9

This book provides a wide-ranging exploration of contemporary craft production, situating practices of amateur and professional making within a wider creative economy.

Report

21 Feb 2018
9

Artificial intelligence, augmented/virtual reality and blockchain are changing the way the content is produced, distributed and consumed. The impacts are not just changing the creative economy, but society as a whole. This paper presents the findings of a joint project, conducted by the World Economic...

Report

18 Jan 2018
11

The Australian Government notes the report by the Environment and Communications References Committee (the Committee) Game on: more than playing around .

The Government has also responded to the Senate Economics References Committee’s report on the Inquiry into Australia’s Innovation System. In its response,...

Draft report

15 Jan 2018
224

Creative Barkly is a three-year Australian Research Council Linkage project (2016-2019) that aims to investigate the arts and creative sector in the Barkly, and how it contributes to economic and social development in the region.

Policy

Protocols for sharing Indigenous knowledge in communication design practice
16 Oct 2017
7

Australian Indigenous Design Charter : Communication Design. When working on projects involving the representation of Aboriginal and Torres Strait Islander culture communication designers and buyers of design (non-Indigenous and Indigenous) are expected to adhere to the following ten points:

1) Indigenous led. Ensure Indigenous...

Report

22 Sep 2017
3

Looking forward fifteen or twenty years to what our future economy could be like, in every scenario the Creative Industries are of central importance to the UK’s productivity and global success. We have two great assets: the English language and our national capacity for creativity....

Survey

1 Jul 2017
5

This report provides a summary of the findings of an online survey entitled Understanding Diversity in the Arts. The survey was distributed through Creative Scotland communications channels and generated over 1,500 responses over the month-long period 30 September to 31 October 2016.

Discussion paper

1 Jun 2017
4

This first issue of CAMEo Cuts summarises observations from Mark Banks’ recent book ‘Creative Justice’ (2017).

The aim of the book is to consider the various sociological approaches taken to studying work and education in the cultural industries. It also suggests a new framework...

Strategy

1 Apr 2017
4

The Green Paper’s focus on the creative industries is welcome. The creative industries have the potential to deliver economic growth and desirable employment opportunity across the UK. To activate this potential, sector-wide initiatives are needed that link local and regional expertise, knowledge and talent to...

Report

1 Jul 2016
2

Craft skills and knowledge have a strong economic impact and significant potential to drive further growth and innovation in other sectors, as this report demonstrates. The creative industries are a recognised UK strengthin which the UK currently enjoys an international competitive advantage. However, other nations...

Report

The future of Australia's video game development industry
29 Apr 2016
6

This Senate report provides an overview of key aspects of, and developments in, the Australian video game development industry.

Overview

 

Items: 48