Gaming industry

Report

5 Feb 2019
8

This is a report to the Minister for Consumer Affairs, Gaming and Liquor Regulation (the Minister) by the Independent Review Panel (the Panel) in relation to the allocation of gaming machine entitlements in the State of Victoria from 16 August 2022. The report is provided...

Report

27 Nov 2018
11

Gaming micro-transactions for chance-based items, called 'loot boxes' for the purposes of this inquiry, are included in some video games to provide players with a way to obtain virtual items for in-game use.

Report

12-month report into the ACMA’s actions under the Interactive Gambling Act 2001
31 Oct 2018
13

The Interactive Gambling Act 2001 (IGA) was strengthened in 2017, giving the ACMA expanded responsibilities and new powers to disrupt and deter prohibited and unlicensed offshore gambling. Over the last twelve months, the ACMA’s activities have driven a significant change in compliance with the IGA....

Discussion paper

1 Jun 2018
5

This issue of CAMEo Cuts offers a new take on the enduring idea of the cultural ‘fringe’.

The status of the fringe – as an edgy, heterodox and counter-cultural alternative to the mainstream – has long been seen as a source of new, avant-garde...

Report

18 Jan 2018
11

The Australian Government notes the report by the Environment and Communications References Committee (the Committee) Game on: more than playing around .

The Government has also responded to the Senate Economics References Committee’s report on the Inquiry into Australia’s Innovation System. In its response,...

Report

The future of Australia's video game development industry
29 Apr 2016
6

This Senate report provides an overview of key aspects of, and developments in, the Australian video game development industry.

Overview

 

Items: 6