This report summarizes recent, relevant, global developments in the video games sector, perspectives from over 50 thought leaders from the industry, and stand-out examples of world-class games. It extracts recommendations for how the video game industry, gamers, policymakers and UN Environment can together ‘Play for...
Gaming micro-transactions for chance-based items, called 'loot boxes' for the purposes of this inquiry, are included in some video games to provide players with a way to obtain virtual items for in-game use.
This issue of CAMEo Cuts offers a new take on the enduring idea of the cultural ‘fringe’.
The status of the fringe – as an edgy, heterodox and counter-cultural alternative to the mainstream – has long been seen as a source of new, avant-garde...