computer gaming

Report

12 Mar 2019
10

This report summarizes recent, relevant, global developments in the video games sector, perspectives from over 50 thought leaders from the industry, and stand-out examples of world-class games. It extracts recommendations for how the video game industry, gamers, policymakers and UN Environment can together ‘Play for...

Report

27 Nov 2018
11

Gaming micro-transactions for chance-based items, called 'loot boxes' for the purposes of this inquiry, are included in some video games to provide players with a way to obtain virtual items for in-game use.

Discussion paper

1 Jun 2018
5

This issue of CAMEo Cuts offers a new take on the enduring idea of the cultural ‘fringe’.

The status of the fringe – as an edgy, heterodox and counter-cultural alternative to the mainstream – has long been seen as a source of new, avant-garde...

Overview

 

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