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Person

Belinda Goodwin

Report

Mobile EGMs apps – the perfect substitute or the perfect storm?


This report details a program of research devised to address the VRGF questions about free‐to‐play mobile apps that mimic traditional gambling games. Although these products do not involve winning real money, they can involve winning free play‐time and thus replicate a critical element of real EGMs, where time‐ on‐machine is one of the main motivations...
Report

Assessing gambling-related harm


Overview The aim of this project was to systematically investigate gambling-related harm in Victoria and assess the aggregate 'burden of harm' with reference to different levels of problem gambling, and other comparable conditions. The project used a standard public health methodology endorsed by the World Health Organisation to measure the impact of gambling on quality...
Report

EGM environments that contribute to excess consumption and harm


This research investigated consumers' perspectives on the use of online and venue-based electronic gaming machines (EGMs).

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