Person
En Li
Report
Effects of wagering marketing on vulnerable adults
This study examined the impact of approaches to wagering marketing, including inducements, on vulnerable adults. Findings from the study show that wagering advertisements and inducements increase betting expenditure.
Report
Mobile EGMs apps – the perfect substitute or the perfect storm?
This report details a program of research devised to address the VRGF questions about free‐to‐play mobile apps that mimic traditional gambling games. Although these products do not involve winning real money, they can involve winning free play‐time and thus replicate a critical element of real EGMs, where time‐ on‐machine is one of the main motivations...
Report
Assessing gambling-related harm
Overview The aim of this project was to systematically investigate gambling-related harm in Victoria and assess the aggregate 'burden of harm' with reference to different levels of problem gambling, and other comparable conditions. The project used a standard public health methodology endorsed by the World Health Organisation to measure the impact of gambling on quality...
Report
EGM environments that contribute to excess consumption and harm
This research investigated consumers' perspectives on the use of online and venue-based electronic gaming machines (EGMs).