Problem gambling
Alternative labels
Compulsive gambling
Report
Is it gambling or a game? Simulated gambling games: their use and regulation
Simulated gambling games mimic the characteristics of gambling games but do not provide an opportunity to stake, win or lose real-world money. People who play simulated gambling games are more likely to gamble commercially and report gambling problems. The convergence of gambling and gaming alongside an increase in advertising has led to increased exposure to...
Report
Review of electronic gaming machine pre-commitment features: transaction history statements
This report synthesises existing evidence and opinions from regulators, academics, government officials and electronic gaming machines (EGM) venue operators relating to the optimum design of transaction history statement features within an EGM pre-commitment system in order to increase consumer protection and reduce harm.
Report
Review of electronic gaming machine pre-commitment features: limit setting
Gambling is a popular activity in Australia, but can result in problems for a significant minority. In response, the Australian Government has commissioned the Australian Institute of Family Studies to investigate 'pre-commitment' options for electronic gaming machines. This report is one of a set of three, and focuses on the option of limit setting.
Report
Review of electronic gaming machine pre-commitment features: self-exclusion
This report is one of a set of three, and focuses on the option of self-exclusion - systems and technology that allow concerned gamblers to bar themselves from venues.
Report
Responsible gambling and casinos
Explores the relationship between casinos and local gamblers, the regulatory environment and the effect of promotional and responsible gambling initiatives.