This report presents the findings of a study that examined the prevalence of gambling and problem gambling in Victoria, how these vary with age and gender and how these have evolved from 2010 to 2016. The report also investigates which factors predict an individual’s gambling frequency for each of 12 gambling activities and which factors predict an individual’s PGSI score. Based on these findings, suggestions are made as to how gambling‐related harm could be reduced.
In June and July 2016, a representative sample of 3361 adult Victorians, aged 18 to 88 years, were recruited by an online survey company, The Online Research Unit. Participants completed an online survey in which they indicated their age, their gender, their country of birth, the language spoken at home, their relationship status, where they lived, how often they participated in each of 12 different types of gambling, to what degree they perceived others to participate and approve of these 12 types of gambling, how often they saw gambling advertisements, and how often they discussed gambling, both online and offline. They additionally completed questionnaires to assess whether they were depressed, suffered from low esteem, had high positive urgency, overestimated their chances of winning, believed themselves to be lucky and had problems with gambling. The 12 different types of gambling investigated in our survey were: Lottery tickets, Instant scratch tickets, Raffle or fund-raising tickets, Betting on animal races, Sports betting, Gaming tables at casinos, Poker machines at casinos, Poker machines at other venues, Card or board games, Games of skill, Arcade or video gaming, and Internet gambling.