Design
Report
Computational batik motif generation
Human‐computer interaction has been the cause of the emerging innovations in many fields, including in design and art, architectural, technological artifacts, and even traditional heritage. In the case of Indonesian traditional heritages, the computation of fractal designs has been introduced to develop batik design – the genuine textile art and skill that becomes a symbol...
Article
Making and thinking in the intersection: conversations about craft and design
There are both challenges and opportunities for people working at the intersection of the crafts and design, and this presentation is interested in both analysis of the current state of the industry as well as strategies to aid its progression. "There are many intersections within this topic: between crafts and art, crafts and design, crafts...
Report
Creating place: design education as vocational education and training
Design is an increasingly important component of our world-at-work. This project reveals the views of design educators working within vocational education and training (VET). Research participants called for a review of design education teaching methods in the VET context, with a particular focus on promoting innovation and creativity in diploma level programs.
Report
Between a hard rock and a soft space: design, creative practice and innovation
This paper discusses the contribution that the arts, humanities and social sciences can make to innovation systems and innovation policy by embedding design and creative practice in innovation.
Discussion paper
Designing a national innovation system to allow the creative industries to add value
Acknowledging and celebrating new energy around critiques of Australia's National Innovation System, this paper explores the design of an innovation system that would harness energy from the Creative Industries. The notion that the Creative Industries are an important element of Australia's innovation system has not, it seems, been self-evident.