Popular culture
Survey Report
Audiobook reading in Australia
One of the biggest developments in book culture in the 21st century has been the rise of audiobooks. Based on a survey of Australian audiobook consumption in October 2025, this report provides a sense of the shape, size and significance of audiobook reading in Australia, both as a market and as a distinctive community.
Report
Trails blaze: towards a games and interactive art strategy for Australia
Video games are one of Australia’s largest arts sectors. This report canvasses how Australia’s games sector can weather economic headwinds and compete in a more challenging global games market. It recommends more public support and a dedicated national agency for video game development and promotion.
Report
Being Gen Vape
This research explores teenagers’ knowledge, perceptions, beliefs and attitudes, and the interpersonal and contextual influences on vaping amongst the young cohort referred to as 'Gen Vape'.
Report
Kimberley Girl: program outcomes - summary report
In the words of one former participant, the Kimberley Girl program has become a “rite of passage” for young Aboriginal women in the region. Produced by Goolarri Media Enterprises, and now entering its fourteenth year, Kimberley Girl continues to change lives for the better. Like its Pilbara counterpart, the program uses popular culture, including the...
Report
Kimberley Girl: program outcomes
In the words of one former participant, the Kimberley Girl program has become a “rite of passage” for young Aboriginal women in the region. Produced by Goolarri Media Enterprises, and now entering its fourteenth year, Kimberley Girl continues to change lives for the better. Like its Pilbara counterpart, the program uses popular culture, including the...