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Report

Consultations with young people to inform the eSafety Commissioner’s Engagement Strategy for Young People


Young people in Australia have clear aspirations and views about the internet and online safety. This research highlights their recommendations and vision for the future. It outlines their expectations of eSafety and how we should engage with them about online issues. The findings will be used to guide the development of eSafety's online strategy and...
Report

Fix my food: children’s views on transforming food systems


This report details the results of workshops run by UNICEF and the Young and Resilient Research Centre at Western Sydney University, where over 700 children and adolescents aged 10-19 from significantly diverse backgrounds participated in two-and-a-half-hour workshops to share their lived experiences, insights and perspectives on food systems.
Report

Young and online: children’s perspectives on life in the digital age


In June 2017, 490 children aged 10–18, from 26 different countries1 and speaking 24 official languages, participated in workshops held by UNICEF Country Offices and National Committees to share their views on how and why they use digital technologies in their everyday lives, as well as their aspirations for the future of our digitally mediated...
Literature review

Social media and the wellbeing of children and young people: a literature review


The review identified eight key domains of social media’s impact on children and young people: physical and mental health; identity and belonging; formal and informal learning; play and recreation; consumer practices; civic and political engagement; risk and safety; and, family and intergenerational relationships. Among other findings, the review has identified that positive and negative impacts...
Report

Children's rights in the digital age: a download from children around the world


Evidence from across the world is telling us that no matter where they are from, more and more children are relying on digital tools, platforms and services to learn, engage, participate, play, innovate, work or socialise. Foreward Some two-thirds of the world’s almost three billion internet users are from the developing world, with the numbers...

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