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Creative workforce

Alternative labels
Creative employment
Creative occupations
Creative jobs
Subject Hierarchy
Broader terms
Creative economy
Current term
Creative workforce
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Report

In real life: mapping digital cultural engagement in the first decades of the 21st Century


Digital technology has profoundly altered our world and daily lives, including the ways we engage with arts and culture. This report explores ways to conceptualise arts and cultural participation in an environment increasingly influenced by digital technology.
Report

New realities: activating the potential for the creative industries and tourism in regional South Australia


This report draws on interviews, site visits and international research to examine the potential of augmented, virtual and mixed reality tourism experiences within regional areas of South Australia.
Report

COVID-19 was an unexpected intermission for creative arts workers in Victoria: but what happens next? A research snapshot


The arts industry in Victoria has been seriously affected by public health-related state government restrictions due to the COVID-19 pandemic. RMIT researchers invited creative arts workers to share their pandemic experiences in an online qualitative survey. This publication outlines some of the key findings.
Briefing paper

Transitioning young people to education and employment through arts-based social enterprises


The briefing draws upon the expertise of RMIT’s education, art and social science research community to inform policy makers on opportunities and challenges for arts-based social enterprises (ASEs) in supporting the engagement, well-being, education and employment pathways of marginalised young people, while trading creative products or services to help fulfil that mission.
Report

Creative economies in the Indo-Pacific and COVID-19


CSIS spent the past year studying how Australia and India have grown their creative sectors and consider how foreign assistance and development aid tools can help other Indo-Pacific countries build capacity in their creative economies. This report focuses on four major creative industries—film and television, gaming, music, and fashion—that have adjusted well to the pandemic...