Sorry, you need to enable JavaScript to visit this website.

Problem gambling

Alternative labels
Compulsive gambling
Subject Hierarchy
Broader terms
Gambling
Current term
Problem gambling
Permalinks
APO URI

ADVERTISEMENT

Report

Taking action on problem gambling


This audit examined whether the current strategy was based on sound evidence and research; whether the Department of Justice and the independent regulator, the Victorian Commission for Gambling Regulation, are implementing the strategy as intended; and whether there is reasonable assurance that initiatives are achieving their objectives.
Report

Gambling


Stronger harm minimisation measures are needed, mainly aimed at 'pokies', including lowering the intensity of play and the capacity for gamblers to set spending limits on themselves, according to this report. Gamblers in Australia spend (lose) over $18 billion per year including nearly $12 billion on poker machines. The Commission estimates that problem gamblers account...
Report

Problem gambling in new and emerging refugee communities


Since legalised gaming was introduced in Victoria in the early 1990s, the Victorian community has developed many strategies and initiatives to educate and support individuals and communities on gambling issues. This report outlines the findings of a recent research project.
Report

The relevance and role of gaming machine games and game features on the play of problem gamblers


Prepared for the Independent Gambling Authority in South Australia, this report examines aspects of the relationship between gaming machine technology and problem gambling. It looks at: • whether particular gaming machine games feature more commonly in the play of problem gamblers as compared to recreational gamblers; • whether there are particular characteristics of those games...
Report

The changing Electronic Gaming Machine (EGM) industry and technology: final report


This study, by the Australian Institute of Primary Care, led by Charles Livingston, analysed the composition and transformation over time of the technological basis of the Victorian electronic gaming machine industry, so as to develop an understanding of the relation between technology and consumption behaviour. The study was commissioned by the Gambling Research Panel.