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Electronic gambling machines

Alternative labels
Poker machines
Pokies
Electronic gaming machines
Subject Hierarchy
Broader terms
Gambling
Current term
Electronic gambling machines
Permalinks
APO URI

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Report

Gambling


Stronger harm minimisation measures are needed, mainly aimed at 'pokies', including lowering the intensity of play and the capacity for gamblers to set spending limits on themselves, according to this report. Gamblers in Australia spend (lose) over $18 billion per year including nearly $12 billion on poker machines. The Commission estimates that problem gamblers account...
Report

The changing Electronic Gaming Machine (EGM) industry and technology: final report


This study, by the Australian Institute of Primary Care, led by Charles Livingston, analysed the composition and transformation over time of the technological basis of the Victorian electronic gaming machine industry, so as to develop an understanding of the relation between technology and consumption behaviour. The study was commissioned by the Gambling Research Panel.
Discussion paper

Regulating social problems: the pokies, the Productivity Commission and an Aboriginal community


Australia has 21 per cent of the world's poker machines. Maggie Brady documents the first successful Aboriginal use of regulation in order to prevent the installation of pokies in South Australia in 1998, and discusses how the Productivity Commission inquiry into Australia's gambling industries dealt with Indigenous gambling.
Report

Breaking a nasty habit? Gaming policy and politics in the state of Victoria


IN 2001, poker machine losses in Victoria surged past the $2.3b mark, up almost 10% - or $141m - on the previous year. This growth occurred despite the industry introducing its own Responsible Code of Practice in 1997 and despite the Bracks Labor government introducing a range of new socially responsible gaming policies over the...