Electronic games
Alternative labels
Computer games
Video games
computer gaming
Report
Playing the player: unfair digital gaming practices and their impact on Australians
Australians of all ages are engaging with gaming to relax, learn or connect with friends, but common design features can leave players worse-off – 95% of Australian adult gamers encounter manipulative design practices in digital games, leading to financial losses and emotional distress. The report makes 9 recommendations to protect vulnerable players, improve consumer protection...
Report
Australian music and games 2023 Benchmark
This report is the first ever investigation into the scope and scale of Australia’s game music sector. It reveals a great diversity of working arrangements, career pathways, and skill sets among game music workers.
Report
Review of Australian classification regulation: report
Completed and submitted to the Australian Government in May 2020, this report was made publicly available in March 2023. The review analysed older report reports that highlighted deficiencies with current classification arrangements and makes recommendations for change informed by the need for a future classification regulatory framework.
Report
Clarendon Street Arcade: reactivating South Melbourne's streets through play
This report outlines and examines the background context, design process and implementation of Clarendon Street Arcade. It offers lessons for researchers and artists undertaking similar playful interventions into public space.
Research Summary
What is the link between video gaming and gambling?
This snapshot examines the link between playing video games during adolescence and gambling as a young adult.