Internet applications
Alternative labels
Web engineering
Web applications
Rich web application
Report
Data trust and data privacy in the COVID-19 period
In this paper, the authors focus on data trust and data privacy, and how attitudes may be changing during the COVID-19 period. They also look at the implications of these changes for the take-up and effectiveness of the COVIDSafe App.
Report
Digital wallets: impact, implications and issues
This report covers findings from Stage 3 of a co-funded Swinburne University/460degrees research project into the social and psychological enablers and barriers to digital wallet usage which ran from August 2019 to April 2020. Findings suggest a tension between convenience and concern that affects perceptions of trust in the digital technologies.
Literature review
Prevention and early intervention for adults with mild to moderate depression
The aim of this review was to identify policies, programs and services which have been effective in preventing and/or managing mild to moderate depression and anxiety in adults.
Report
Can voluntary apps reduce mobile phone use while driving?
This study investigates the potential use of voluntary apps through four empirical studies utilising both qualitative and quantitative methods – a driver acceptance assessment study, an expert-based risk assessment study, an online-based case-scenario analysis, and an in-vehicle study.
Report
Gaming micro-transactions for chance-based items
Gaming micro-transactions for chance-based items, called 'loot boxes' for the purposes of this inquiry, are included in some video games to provide players with away to obtain virtual items for in-game use.