Organisation
Department of Justice and Community Safety (Vic)
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Report
The relationship between crime and gaming expenditure in Victoria
This study investigates the relationship between gaming expenditure and crime in Victoria, especially income-generating crimes like theft, fraud, break and enter, forgery, false pretences, larceny and robbery.
Report
Measuring family violence in Victoria
This analysis provides a trend analysis of state-wide, comprehensive cross-sector, whole of government family violence reports in Victoria from 1999–2006.
Report
Destination gaming: evaluating the benefits for Victoria
Destination gaming is an emerging concept that does not have a specific recognised meaning. It involves a reconfiguration of supply to fewer, but larger gaming venues. This would mean removing gaming operations from existing venues in an area and establishing large destination gaming venues, either in that same area or in another area. This report...
Report
The changing Electronic Gaming Machine (EGM) industry and technology: final report
This study, by the Australian Institute of Primary Care, led by Charles Livingston, analysed the composition and transformation over time of the technological basis of the Victorian electronic gaming machine industry, so as to develop an understanding of the relation between technology and consumption behaviour. The study was commissioned by the Gambling Research Panel.