Electronic records
Strategy
Defence digital strategy and roadmap 2024
Digital technology plays a critical role in defending Australia and its national interests. This strategy and roadmap define Defence’s approach to deliver a secure, integrated and scalable digital environment able to fight and win in the digital age. It lays out Defence’s capability focus areas and core priorities for the next three years.
Briefing paper
Harnessing data to improve patient care and prevent hospital-acquired complications
The authors of this paper assert that the publication of hospital-acquired complications (HAC) data for consumers provides valuable information to inform patient choice, particularly around the selection of care providers and potential treatment options. To improve patient access to and understanding of HAC information, the authors argue that consumers must be involved in the co-design...
Report
Leveraging digital technology in healthcare: research paper
This research paper considers the role digital technology can play in improving patient outcomes and enhancing productivity in healthcare. Drawing on case studies, the paper finds that better integrating digital technology into everyday practice could save more than $5 billion a year and ease pressures on Australia's healthcare system.
Research Summary
Summary of research: findings from the Building a National Archival Finding Aid Network Project
Researchers face significant challenges to finding and using archival collections relevant to their interests. For this project, OCLC was responsible for conducting research to illuminate the needs of both archival researchers and cultural heritage institutions regarding finding aid aggregation and evaluating the quality of existing finding aid data at scale.
Report
Developments in Web3 for the creative industries
Web3 is an online ecosystem based on blockchain technologies, involving peer-to-peer transactions and coordination tools. This report examines the what, why, who and where of Web3 for the cultural and creative industries, using examples from visual art, music and games.