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Computer software

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Evaluation

Game coding workshops in New Zealand public libraries: evaluation of a pilot project


Participants were taken step by step through the process of creating their own simple 2D videogame, learning the basics of coding, computational thinking, and digital game design. The workshops were free and drew 426 people across the seven locations. 85% of participants completed an online evaluation form at the end of the workshop. We evaluated...
Conference paper

Gamifying adult literacy learning with apps: reflections on the ‘state-of-the-art’ to the ‘state-of-the-actual’

The purpose of this paper and session is fourfold. Firstly, we outline an enduring educational and social problem, poor levels of literacy amongst some adults, including students in higher education, and a potential innovative solution – the gamification of literacy learning. The problem of literacy development in higher education is often subsumed under study skills...
Report

Research software sustainability


Without software, modern research would not be possible. Understandably, people tend to marvel at results rather than the tools used in their discovery, which means the fundamental role of software in research has been largely overlooked. But whether it is widely recognised or not, research is inexorably connected to the software that is used to...
Report

The Australian internet security initiative: interviews with industry participants


Based on interviews with participants in the AISI, this report reveals how the AISI is valued and the important role it plays in how internet service providers manage malware. Executive summary The Australian Internet Security Initiative (AISI) is a program operated by the Australian Communications and Media Authority (the ACMA) to help AISI participants address...
Conference paper

Embedding urban growth modelling in planning practice


Based on data from a case study implementation of UrbanSim in Logan City, this paper describes how UrbanSim is applied for use in Australian planning practice. Summary outputs of an UrbanSim model are provided, but the main focus of this paper is how the model system and outputs are perceived by planning actors.