Evaluation
Game coding workshops in New Zealand public libraries: evaluation of a pilot project
Publisher
Computer software
Digital literacy
Information literacy
Information technology
New Zealand
Description
Participants were taken step by step through the process of creating their own simple 2D videogame, learning the basics of coding, computational thinking, and digital game design. The workshops were free and drew 426 people across the seven locations. 85% of participants completed an online evaluation form at the end of the workshop.
We evaluated the project in relation to its key goals and aims of:
- engaging young New Zealanders with science, technology, engineering, and mathematics (STEM), and showing pathways into future careers involving STEM
- engaging young people with public libraries as places to extend their STEM learning
- testing and refining the effectiveness and sustainability of the pilot model and improving the usability of Gamefroot (a game-building platform) for novice users in community contexts.
The report draws some preliminary findings about the effectiveness of the project and identifies areas for improvement.
Publication Details
ISBN:
978-0-947509-34-7
Copyright:
NZCER 2016
Access Rights Type:
open
Post date:
4 Aug 2016
