Gambling
Alternative labels
Betting
Gambling policy
Gambling accessibility
Report
Is it gambling or a game? Simulated gambling games: their use and regulation
Simulated gambling games mimic the characteristics of gambling games but do not provide an opportunity to stake, win or lose real-world money. People who play simulated gambling games are more likely to gamble commercially and report gambling problems. The convergence of gambling and gaming alongside an increase in advertising has led to increased exposure to...
Report
Assessing gambling-related harm
Overview The aim of this project was to systematically investigate gambling-related harm in Victoria and assess the aggregate 'burden of harm' with reference to different levels of problem gambling, and other comparable conditions. The project used a standard public health methodology endorsed by the World Health Organisation to measure the impact of gambling on quality...
Report
Review of electronic gaming machine pre-commitment features: self-exclusion
This report is one of a set of three, and focuses on the option of self-exclusion - systems and technology that allow concerned gamblers to bar themselves from venues.
Report
Review of electronic gaming machine pre-commitment features: transaction history statements
This report synthesises existing evidence and opinions from regulators, academics, government officials and electronic gaming machines (EGM) venue operators relating to the optimum design of transaction history statement features within an EGM pre-commitment system in order to increase consumer protection and reduce harm.
Report
Review of electronic gaming machine pre-commitment features: limit setting
Gambling is a popular activity in Australia, but can result in problems for a significant minority. In response, the Australian Government has commissioned the Australian Institute of Family Studies to investigate 'pre-commitment' options for electronic gaming machines. This report is one of a set of three, and focuses on the option of limit setting.