Gaming
Report
Creative economies in the Indo-Pacific and COVID-19
CSIS spent the past year studying how Australia and India have grown their creative sectors and consider how foreign assistance and development aid tools can help other Indo-Pacific countries build capacity in their creative economies. This report focuses on four major creative industries—film and television, gaming, music, and fashion—that have adjusted well to the pandemic...
Evaluation
Evaluation of YourPlay: final report
In February 2020, the Victorian Minister for Gaming and Liquor Regulation released this evaluation report on 'YourPlay', accepting all 23 recommendations to strengthen Victoria’s voluntary pre-commitment scheme.
Discussion paper
Online gambling in New Zealand: public discussion document
The current Gambling Act is from 2003. Back then, internet technology was still developing. Law makers couldn’t have foreseen the way that gambling would develop online. This discussion document has been released to seek public feedback on a new framework for online gambling in New Zealand.
Report
Gambling in suburban Australia
This report presents a novel mixed-methods study of a social phenomenon that has not yet been well explored: the relationships between place, social circumstances, gambling and harm. It compares two socially distinct areas of a major city (Melbourne, Victoria) to identify a range of issues that warrant further exploration for policy purposes.
Report
Report of Independent Review Panel gaming machines licensing process: allocation
This is a report to the Minister for Consumer Affairs, Gaming and Liquor Regulation (the Minister) by the Independent Review Panel (the Panel) in relation to the allocation of gaming machine entitlements in the State of Victoria from 16 August 2022. The report is provided to the Minister pursuant to section 10.2A.10(1) of the Gambling...